Getting Started
Jujutsu Shenanigans drops you into destructible Shinjuku arenas with up to 20 players fighting simultaneously. Select a Style from the character menu — we recommend the Honored One for your first sessions — and spawn into the public city. Your goal in early sessions is not winning every fight but learning M1 timing, block discipline, and when to dash away.
Every Style shares the same control foundation: M1 for basic attacks, 1-4 for skills, F for block, Q for dash, E for evasive, and G for awakening. Skills differ per Style but inputs remain consistent.
M1 Combo Strings
M1 is your light attack. Tap M1 for single hits or hold for extended strings that end in launchers or downslams. Most combos start with 3-4 M1 hits before inserting a skill. Example Honored One route: 3 M1 → Lapse Blue → Rapid Punches → Reversal Red.
Downslam M1 finishers (typically the 4th or 5th hit in a string) knock opponents down and enable wake-up pressure (oki). Hold forward during their stand-up animation and time your next M1 to catch them.
Defense: Block, Dash & Evasive
Block (F) reduces damage but not all attack types bypass it. Some skills are unblockable — Honored One Lapse Blue, Perfection Idle Transfiguration. Do not hold block against these; dash or evasive instead.
Dash (Q) provides mobility and doubles as ragdoll cancel when pressed during stun while holding M1 toward your attacker. Evasive (E) is a dedicated escape with its own cooldown — save it for true emergencies, not every single hit.
Awakening Basics
Your awakening meter fills as you deal and take damage. Press G when full to transform. Awakened forms have enhanced skills and access to domain expansions. Use awakening when you have a confirm — not at the start of neutral when the opponent can simply run away.
Domains like Infinite Void, Malevolent Shrine, and Chimera Shadow Garden change fight dynamics entirely. Practice domain activation in private servers before relying on it in chaotic public lobbies.
Attack Types & Counters
Five attack types exist: Melee, Bullet, Explosion, Swarm, and Domain. A 10-counter system determines which moves beat which types. Blood Manipulator Piercing Blood is Bullet; Black Death Roach Swarm is Swarm. Learning your Style's attack types and common counters separates beginners from intermediate players.
Use our attack type counter chart during practice sessions. Internalizing even three common counters dramatically improves your neutral win rate.
Video Tutorial
The accompanying video tutorial at the bottom of this page demonstrates all concepts above in real gameplay — M1 strings, first combo execution, block baiting, and a complete first kill sequence in public Shinjuku. Watch the video after reading, then replicate in a private server.